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Thread: Dawn Expansion

  1. #1
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    Default Dawn Expansion

    http://www.mortalonline.com/forums/6...0-00-00-a.html

    2011-06-09

    Notice of DirectX update:
    Make sure you are running the latest version DirectX to avoid issues.

    After many days of hard work, we are approaching the release of the long awaited expansion, Dawn.
    Dawn is a large expansion which brings a lot of updates in most areas of the game. The note below won’t cover all changes but it will show the main areas.

    We have a new patching system that will give a faster installation time and improved stability on the download/patching process.

    This note may not be final.


    ------ ADDITIONS AND CHANGES ------


    General:

    - House friend system.
    Each house owner will have the option to add friends to his house. This friend will not be trespassing inside of the house anymore when accepted by the house owner. They will also be able to sleep and log out safely in the house. This system also adds better security of our player houses. If the doors are closed and locked, no other player will be able to enter the house. A player who sneaked in the house will not be able to log out inside of the house.

    - Task/transport system.
    The task system is a new system that allows the players to accept tasks from other players for a reward, or add their own tasks for other players. This is a good way for any players to accept a transport task to start making some money in the game. This system will be expanded to allow for new and different task types in the near future.

    - Gene system.
    The Gene system is a very complex feature in Dawn and is applied to all horses of Nave with the initial launch. All creatures will eventually be within the gene system. The Gene system in short is based on real-life breeding; the animal breeds within their group and passes on the attributes from their parents. After Dawn, breeding will be enabled for the players so that they can create their own unique mount types by breeding different attributes/looks and features to build a breed which fits their play-style.

    - Dynamic Mounts
    The mounts have been fully rewritten in Dawn to make them dynamic and a creature of their own in the game.
    Each mount has unique stats and appearance that their parents pass on to their young ones. At some rare times a mutation may occur within a flock which gives a very different attribute/appearance to the animal.
    Each horse has different levels on their intelligence, dexterity, strength, constitution and speed that determines many different things in their behaviors. For instance if they are not too smart they can only remember a few actions from their owner at the time, making them somewhat hard to control effectively. A smarter animal can react and understand its actions faster and more efficiently. They also react to the environment and other players/creatures; if they get scared they will show an expression in a few different ways to indicate that they do not like the situation or the threat nearby. It can even rear (stand on two legs), making the owner to lose control for a short moment. In some cases it is important to have the right gear on your mount. For instance, eye pads to make it blind on the sides, armor to protect it from damage, or different bag sizes to carry items so long as your mount is strong enough. All mounts have their own “mount gear window” that allows you to fit any type of gear on it, which you also can remove just like it was your player character window. When the mount dies it drops the gear on the ground as well.

    - Mail system.
    The new mail system allows players to send a package to any player; the sender may also request a payment for it. Each package charges a “postal” service fee for the players. This helps players to send/trade things between each and other without having to be online at the same time.

    - Alchemy & Cooking
    With Dawn we are implementing a new and complex system called cooking. This is tied to many different areas in the game. Each player has a hunger system, which means that you have to monitor your hunger values to be at an optimized form. If you eat very poor and little food you will lose weight, which will alter your attributes in different ways. It’s up to any player to determine if it’s a bad or good effect on his character. There are many different levels of body shape that gives different attribute bonuses or negatives.

    - Graveyards
    - Item tooltips improved
    - New potion and food system
    - Cooking & hunger system
    - Reserve system
    - Fatness & body health/condition system, which allows you to tweak your stats a bit depending on your current body condition.
    - Size attribute is now changeable.
    - Nearly everything in the world is now interactive.
    - Updated interface for Extraction and Refining.
    - New action sleep recovers current stat fatigue.
    - New light and sun.
    - Many new locations to explore, both peaceful and dangerous.
    - Many new skills added.
    - New house types.
    - Guild system rebuilt.
    - Forgive system (place manual MC on players in the assault list).
    - One time murder count reset for all players.
    - All new characters start with at least 25 in each stat. Changed from the previous 10.
    - Player and guild storage added to construction.
    - You will now turn and point at a target on which you call guards.
    - Calling guards has changed: you will now have to target the person you want to call guards on before calling them., instead of simply shouting “guards” and having them kill a random criminal.
    - Added the following commands to the chat-window "quick list"
    "/friends"
    "/guards"
    "/pet"
    - Adjusted slopes, making it a bit easier to navigate in the wilderness.
    - New resources added.
    - Rebuilt a minor part of the buoyancy calculation for players.
    - You no longer get a hit-indicator when being pushed.
    - Portables are now local-grey flagged meaning guards won't kill them but players can without being grey-flagged.
    - New player guild access for all fledlings.
    - Tutorial popups for new players.

    Art & Sound:

    - An effect will now be played when you leave the etherworld.
    - A sound will now be played when you leave the etherworld.
    - The login scene and character creation scene have been updated.
    - Fixed an issue that made dying npc/creatures change their texture.
    - Removed the tattoo color in character-creation for now.
    - Rebuilt the key-config scene to avoid eye damage.
    - Fixed an issue that messed up the color of peoples’ hair.
    - Fixed an issue where hiding your UI, while having the profile-window open, still showed the paper doll.
    - New sound effects in the world
    - Performance optimization and improved visuals
    - Loading screen has been updated. Tips are now shown while loading.

    Skills:

    - New action window added in skills.
    - Using snoop no longer instantly turns you into a hidden criminal.
    If you have a player targeted by using tab, and that player uses the snoop-skill, he/she will turn hidden criminal.
    - Changed so players can carry a few more items without losing speed.

    AI & Mounts:

    - Mount system entirely rebuilt with new gene system.
    - Fixed the position of chat-bubbles.
    - All Molva beasts will be transformed into 3 different molva figurines until they have been fitted into the gene system
    - New mount gear has been added.
    - Different resource types on armor parts for mounts.

    Combat:

    - Archery rebuilt. The crosshair for archery is now removed and replaced with a "shaky hand".
    - Mounted combat rebuilt.
    - You can no longer dodge while walking slowly (holding ctrl).
    - Dexterity now slightly affects your chance to get a weak-spot hit using bows.
    - You can now choose to swap the function of holding alt, making it easier for spear-users and ego mages to use the combat system.
    - Unarmed blocking rebalanced, taking more damage when blocking vs weapons


    ------ BUG FIXES ------


    General:

    - Fixed stacking issue in the bank.
    - Fixed animation issues with the following systems:
    -Pickables
    -Ranged archery
    -Melee Combat
    -Mercy modes
    -Building houses
    -Stealing
    -Snooping
    -Buildables

    - Keys can no longer be used when banked and put in the hotbar.
    - Trade and stolen items have been updated,.
    - You can no longer use pots that are in your bank.
    - You can no longer use bandages that are in your bank.
    - You can no longer use bandages on pets when the bandage is in your bank.
    - Fixed a crash when opening the paperdoll
    - Restricted emotes to avoid "sneaky-stealing" by triggering a emote while playing the steal animations.
    - Fixed a lot of different typos.
    - Fixed yellow flag status to go grey when looting blue loot or trespassing.

    Skills:

    - You will now gain XP in damage assessment when you use it.
    - Fixed a bug with the displayed remaining read time.

    Combat:

    - Fixed overhead swing with two-handed axes.
    - You can no longer "save" a swing by holding block.
    - Fixed a crash when you equipped a bow while mounted.

    Magic:

    - Fixed server-sided part of magic's out-of-range.

    AI & Mounts:

    - Fixed typo in steintroll attack message.
    - Sliding around while taming is fixed.
    - Made some minor changes to the fishing thug anim-code.
    - Fixed minor issues with mount-corpses.

    Housing & Guilds:

    - Fix for entering houses after being dead.


    Known issue:
    Mount speed is not correct and all mounts are below its correct speed, will be fixed in upcoming patch.

    Quote Originally Posted by Avienda View Post
    The world as we know it would split into two.
    Some would use it to better their lives and the other half would use it for facebook.
    Quote Originally Posted by Kheiron;
    Let all who threaten us share the experience of their deaths.
    Shared dream, shared knowledge, shared existence.

  2. #2

    Default Re: Dawn Expansion

    oh hey all !

    I was wondering am i the only one that i re-subbed?

    How everyone is doing

  3. #3
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    Default Re: Dawn Expansion

    Nice to see you around Ornate!

    We're doing pretty good. I don't think anyone else is playing MO right now. I stuck with it for a long time but I just can't do it anymore. We are now 'waiting' and preparing for Archeage but in the mean time we are also playing AoC and a few other games.

    Quote Originally Posted by Avienda View Post
    The world as we know it would split into two.
    Some would use it to better their lives and the other half would use it for facebook.
    Quote Originally Posted by Kheiron;
    Let all who threaten us share the experience of their deaths.
    Shared dream, shared knowledge, shared existence.

  4. #4
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    Default Re: Dawn Expansion

    Hey Ornate. How are you? Nice to see you're still around. I too am playing Age of Conan and so far I am having a lot of fun. It is free to play so you don't lose anything for trying. We are on Deathwish server if you are interested.

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