I wrote that last post at work, so I rushed it a little. After giving it some more thought...
I'd make the game a classless one...hell, I'd make the game statless too, but for something like the Wardens I'd add it in like a sort of 'prestige class'. Fulfill certain objectives and you gain the option of going through the Warden questline where you're taught magic fighting skills or whatever. Warden like actions once you're a Warden grants Faction points to increase rank and perks. That's the sort of 'faction' I'd have for Wardens.
Hopefully, there'd end up entire guilds that end up being Wardens.
Probably wouldn't make a questline for mages. I'd make magic obscure and odd. Finding spellbooks in dungeons, having to actually decipher it and experiment. A fair bit of the 'Indiana Jones' style stuff without the game giving you journal tips and waypoints. Spellbooks might become some hard fought over items, so we'll keep them rare.
As for the Warp, I'd probably have a way of gaining prestige with them. Give enough incentive that some people might actively seek to destroy the barrier and usher in the Doom.
Probably not a specific questline though, nothing that structured. Just, sometimes a Chaos spawn might give you an option. "Bring me a soul shard and I will grant you power...or I could just eat you". Maybe rig it so there is a chance, if you approach a significantly ranked Chaos agent unarmed and kneeling, for them to offer quests.
Maybe they'll offer a quest if you beat the snot out of them, too. Power in return for sparing their life.
Also, I'd have books. Blank books you can write in, and then submit to the Publisher in the Imperial City (central NPC city). Then, a dev gets to look at them and if they like it, 'publish it' by creating a number of copies and then distributing them amongst some NPC book salesmen. Author gets a share of the sales.
I'd also, of course, add in the option for players to build libraries and place books on the shelves...



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