Content preview of the next 3 patches.
Please keep in mind that these are NOT the complete patchnotes.
2nd of August:
Thievery balances and fixes
Combat balances and fixes
Emotes (including "sit")
Player crafting recipes
Upkeep for buildings (re-)enabled
Guild tags, toggleable identification
Change to war decleration system
9th of August:
Deployable extracting
Deployable camping sites
Mount equipment (bags and armor)
Combat special moves
Player vendors
Banners & Guild Tabards
Destructible spawners
16th of August:
Territory control
Rare boss spawn (not an epic creature)
Coming features/content:
New UE build (visual improvements, possibility of Speedtree 5.2, improved AI)
High res textures
Complete overhaul of current GUI/UI. Adding flash support
Crafting system finalized (weapon, armor and bow)
Item system finalized
Magic system in spell book system, 2 complete schools
Finalizing dungeons and different locations in Myrland
AI finalizing for common mobs/NPCs
Destructible doors, chests
Finalizing FFA structures, destructible
Skinning/butchery




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