Typically I've done these posts in past in a singular ginormous post, but to say that they then end up being a wall of text would be quite an understatement. Instead, have decided to break them up a little!
First up, this thread will describe how to create your character, and this will also be the place you post your characters to, and ultimately, the pool from which I will select the characters to go through in this first round. (Remember, I only want 3-4 people for this first session.)
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Character Sheet!
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Name:
Age:
Deity:
Stats:
Strength:
Agility:
Willpower:
Intelligence:
Feats:
Preferred Weapon:
Preferred Armor:
Preferred Spell:
Background:
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Starting with the first one that needs any kind of Explanation, the Deity selection. First note, this is optional. But if you do wish to chose one, there are three that may be selected in this adventure, and I'll detail them a little later in this thread.
Stats
Here is the big one for a character! As you can see, there are four stats.
* You have 15 points to spend across these four stats.
* You must have at least 1 point in each stat.
* Point cost to raise for any given stat is fairly linear. i.e., to raise a stat to 1, it costs 1 point. Second point costs 2, third point costs 3, etc.
* Given that each stat must be at least 1, this gives you a 'real' pool of free points of 11 which you can distribute how you like.
Stats: How powerful is a given value in this system?
A 1 in a stat is a 'normal' level for an average civilians. Most civilians will have 1 point in 3 of their stats, and 2 in another. There are of course exceptions, like a blacksmith may have a 3 in strength strength. 5 in a stat is what adventurer veterans would likely have and at the 10 end of the scale, it is practically on level with a demi-god.
Stats: What do they do?
As much as possible, or at least, within the context of a Fantasy setting, I would like stats to 'make sense'. But for a little bit of a break down on each one:
Strength: Melee Damage, Carrying Capacity, ability to move unwieldy objects, slight effect on range of ranged weapons, bashing objects, breaking doors in, etc.
Agility: AP, AC, Ranged damage, hit accuracy, more heavily weighted for ranged, but melee attacks have a higher base chance of hitting (provided there is some proficiency with the weapon in use) and either way will still need to get past the targets AC. Agil can also be used for other skills such as climbing.
Will: Using this more in the sense of conviction. Your ability to stand fast to your beliefs in the face of adversity. It's effects result in stronger resistance to mind affecting spells, and the power to drive certain magic, such as that of a paladin or priest. It also has some effect on your mana pool.
Int: Different from Will in that it is simply raw intelligence, affecting both what you know, and what you have the potential to know and understand. It drives the more intellectual magics, and as a such also affects your mana pool.
Note: Will / Int also are what gives your character SP, which stat works for your char depends on which stat is the higher of the two.
(It is at this point I begin to realise why I typically do it as one ginormous post, because some of the game systems require explaining at this point anyway. :P I'll try to be brief, but you need to know these things
AP = Action Points. Action Points feed your ability to do more physical or 'mundane' actions within a single turn. They are required for such things as changing location within combat, attacking with weapons, even for conversation if it is one of some significant length or with some specific purpose (taunting for instance). Flavour one liners of course don't cost AP. :P
SP = Spell Points. This is not your Mana Pool. Spell Points are used in place of Action Points for actions involving magic, such as casting a spell. SP and AP can be chained together within a single turn.
Feats
Detailed nearer the end of the post, as there is quite a list to go with it.
Preferred Weapon/Armor/Spell
PICK ONLY TWO!
Pick only two preferreds of the possible three. Weapon and Armor, or Spell and Armor for instance, or perhaps Spell and Weapon for all out offense.. Or maybe your preferred spell is defensive in nature.
Be reasonable in that regard. You are free at this point to say what you wish, but bear in mind you will be playing as what is essentially a 'Level 1' character. If you chose 'Wish' as a preferred spell, I may well let you have it, but don't at all expect your casts of it to go anything at all as planned. :P
Background
This is actually quite important. It should give us, by way of description of how you are, and how you got where you are now, what class archetype you are.
It may detail some of your skills, or how you go about handling difficult periods.
Again though, as is the case with the 'preferred' selections, be reasonable. You may always have been somewhat 'special' or 'touched', but it would not have been fully developed. A level 1 adventurer is certainly a step up from the average stay-at-home civilian, but not to immortal godlike proportions!
It should also give me a way of writing you into the initial post of the 'story' thread.
Also, this is primarily the way I'll be judging characters for entry assuming more entrants than 3-4 people.
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As promised above,
Deities
Kathinager -- Basically the 'Good' diety. However, he is somewhat aloof from the world of men. Very rarely ever communicating directly with his creations. He will often protect and guide his devoted followers in subtle ways, but he avoids interferring too much with the world, seeing it as complete and done as it is.
Tamara -- Kathinager's daughter. She is also basically good, but is not quite so aloof as her father is. She is irked by his desire to stay apart from the world, and finds his detachment oddly cold. She has no problems directly interferring with the lives of mortals.
Ithinag -- Essentially an 'Evil' god so far as mortals are concerned. The world was once empty of all life, and Ithinag kept it as his throne, a place for isolated thought. He viciously despises the creation upon it now that his brother - Kathinager - created without his leave. Over time, Ithinag has taken on some followers among the people, but he cruelly uses them only for his own purposes of wiping out the rest of humanity in whatever means possible. Some of the followers of Ithinag are not themselves innately evil. Some believe that Ithinag is right; that the world should be his.. Others are simply cowed by fear of retribution should they dare to disagree.
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Continued in next post.




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I would like to have character submissions in, no later than say Sun 5th April. That's a lil more than a week, and gives another weekend period to get them in. At that point depending on submissions (or lack thereof!) will either begin with whom we have or simply call it on account of low participation. 
