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Thread: DM'd Adventure: Characters

  1. #1

    Default DM'd Adventure: Characters

    Typically I've done these posts in past in a singular ginormous post, but to say that they then end up being a wall of text would be quite an understatement. Instead, have decided to break them up a little!

    First up, this thread will describe how to create your character, and this will also be the place you post your characters to, and ultimately, the pool from which I will select the characters to go through in this first round. (Remember, I only want 3-4 people for this first session.)

    ----

    Character Sheet!
    ---------------------------------------------------------
    Name:
    Age:
    Deity:

    Stats:

    Strength:
    Agility:
    Willpower:
    Intelligence:

    Feats:

    Preferred Weapon:
    Preferred Armor:
    Preferred Spell:

    Background:

    --------------------------------------------------------

    Starting with the first one that needs any kind of Explanation, the Deity selection. First note, this is optional. But if you do wish to chose one, there are three that may be selected in this adventure, and I'll detail them a little later in this thread.

    Stats

    Here is the big one for a character! As you can see, there are four stats.
    * You have 15 points to spend across these four stats.
    * You must have at least 1 point in each stat.
    * Point cost to raise for any given stat is fairly linear. i.e., to raise a stat to 1, it costs 1 point. Second point costs 2, third point costs 3, etc.
    * Given that each stat must be at least 1, this gives you a 'real' pool of free points of 11 which you can distribute how you like.

    Stats: How powerful is a given value in this system?
    A 1 in a stat is a 'normal' level for an average civilians. Most civilians will have 1 point in 3 of their stats, and 2 in another. There are of course exceptions, like a blacksmith may have a 3 in strength strength. 5 in a stat is what adventurer veterans would likely have and at the 10 end of the scale, it is practically on level with a demi-god.

    Stats: What do they do?

    As much as possible, or at least, within the context of a Fantasy setting, I would like stats to 'make sense'. But for a little bit of a break down on each one:

    Strength: Melee Damage, Carrying Capacity, ability to move unwieldy objects, slight effect on range of ranged weapons, bashing objects, breaking doors in, etc.
    Agility: AP, AC, Ranged damage, hit accuracy, more heavily weighted for ranged, but melee attacks have a higher base chance of hitting (provided there is some proficiency with the weapon in use) and either way will still need to get past the targets AC. Agil can also be used for other skills such as climbing.
    Will: Using this more in the sense of conviction. Your ability to stand fast to your beliefs in the face of adversity. It's effects result in stronger resistance to mind affecting spells, and the power to drive certain magic, such as that of a paladin or priest. It also has some effect on your mana pool.
    Int: Different from Will in that it is simply raw intelligence, affecting both what you know, and what you have the potential to know and understand. It drives the more intellectual magics, and as a such also affects your mana pool.

    Note: Will / Int also are what gives your character SP, which stat works for your char depends on which stat is the higher of the two.

    (It is at this point I begin to realise why I typically do it as one ginormous post, because some of the game systems require explaining at this point anyway. :P I'll try to be brief, but you need to know these things

    AP = Action Points. Action Points feed your ability to do more physical or 'mundane' actions within a single turn. They are required for such things as changing location within combat, attacking with weapons, even for conversation if it is one of some significant length or with some specific purpose (taunting for instance). Flavour one liners of course don't cost AP. :P

    SP = Spell Points. This is not your Mana Pool. Spell Points are used in place of Action Points for actions involving magic, such as casting a spell. SP and AP can be chained together within a single turn.


    Feats
    Detailed nearer the end of the post, as there is quite a list to go with it.

    Preferred Weapon/Armor/Spell
    PICK ONLY TWO!

    Pick only two preferreds of the possible three. Weapon and Armor, or Spell and Armor for instance, or perhaps Spell and Weapon for all out offense.. Or maybe your preferred spell is defensive in nature.

    Be reasonable in that regard. You are free at this point to say what you wish, but bear in mind you will be playing as what is essentially a 'Level 1' character. If you chose 'Wish' as a preferred spell, I may well let you have it, but don't at all expect your casts of it to go anything at all as planned. :P


    Background
    This is actually quite important. It should give us, by way of description of how you are, and how you got where you are now, what class archetype you are.

    It may detail some of your skills, or how you go about handling difficult periods.

    Again though, as is the case with the 'preferred' selections, be reasonable. You may always have been somewhat 'special' or 'touched', but it would not have been fully developed. A level 1 adventurer is certainly a step up from the average stay-at-home civilian, but not to immortal godlike proportions!

    It should also give me a way of writing you into the initial post of the 'story' thread.

    Also, this is primarily the way I'll be judging characters for entry assuming more entrants than 3-4 people.

    ---------

    As promised above,
    Deities
    Kathinager -- Basically the 'Good' diety. However, he is somewhat aloof from the world of men. Very rarely ever communicating directly with his creations. He will often protect and guide his devoted followers in subtle ways, but he avoids interferring too much with the world, seeing it as complete and done as it is.

    Tamara -- Kathinager's daughter. She is also basically good, but is not quite so aloof as her father is. She is irked by his desire to stay apart from the world, and finds his detachment oddly cold. She has no problems directly interferring with the lives of mortals.

    Ithinag -- Essentially an 'Evil' god so far as mortals are concerned. The world was once empty of all life, and Ithinag kept it as his throne, a place for isolated thought. He viciously despises the creation upon it now that his brother - Kathinager - created without his leave. Over time, Ithinag has taken on some followers among the people, but he cruelly uses them only for his own purposes of wiping out the rest of humanity in whatever means possible. Some of the followers of Ithinag are not themselves innately evil. Some believe that Ithinag is right; that the world should be his.. Others are simply cowed by fear of retribution should they dare to disagree.

    -----

    Continued in next post.
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  2. #2

    Default Re: DM'd Adventure: Characters

    Feats

    Now! It may not be possible to spend every stat point you have, or, you may elect to take a stat hit for Feats instead.

    Feats are very much inspired from the DnD 3E feat system, and the list I'll present below is by no means a strict 'has to be one of these' list. It's still quite open to the creation of additional feats, within reason. So if there is something unique about your character that needs it's own feat to cover in your opinion, feel free to write it up in the Feats Section of your character with some indication this is a feat you'd like to have added to the system.

    Most feats cost 1 stat point, there are a few that cost 2. Be reasonable in this regard if creating your own feats.

    Note: Since I've lost the original list, I only have access to the precreated feats still listed in the last adventure ran, thus this list is going to be fairly unordered at this stage, but nonetheless, here it is..


    Nimble:
    ++ Prerequisites: None
    ++ Required For: Amazing Grace
    -- This feat grants the character a +2 to all agility check rolls.

    Recover Weapon:
    ++ Prerequisites: 2+ Agi, 2+ Int.
    ++ Required For: None
    -- This feat allows for recovery of any thrown weapon. Most weapons when thrown can become damaged or utterly lost in some situations, particularly if you miss. With this feat, you have an innate sense of where the thrown weapon where has ended up, miss or hit.

    Simple
    ++ Prerequisites: 1 Int
    ++ Required For: Guided
    -- Description: Never being one of great intelligence, you learned to adapt as a child, by pure and base instinct if nothing else. As a result, you gained a point in agility, but from lack of use of what little intellectual ability you did have, gained all self-thought capacity beyond the basest of needs and desires. 'Hungry' 'Sleepy'.

    Guided
    ++ Prequisites: Simple, Diety: Kathinager
    ++ Required for: N/A
    -- Description: Kathinager is loathe to interfere with the life on this world, true. But this does not render him utterly without care. This character has shown an utter faith and innocence so pure, untempered by thought, that Kathinager will sometimes aid by granting the gift of unimpeded, if simple, speech - and the ability to think through simple problems and issues. Also grants the character the ability to cast 'Holy Armor' once per day per level, up to a maximum of 5 times a day, without incurring a mana cost.
    (1 effective intelligence for conversation and thinking, but does not apply to any other considerations).

    Eagle Eyed Archer (2 point cost)
    ++ Prerequisites: Agility 3+, Proficiency: Any Bow.
    ++ Required For: N/A
    -- Description: Years of a practice with a bow have honed your senses to the use of it. You can predict with an amazing level of accuracy where any given shot will go based on your awareness of the wind, string tension, and even the quality of the arrow. With this information, you are able to make targetted shots at a basic attack AP cost when using your preferred bow type.

    Perception:
    ++ Prequisites: Level 1 to take.
    ++ Required For: Accute Perception
    -- Description: Higher chance of spotting potentially dangerous situations, be they of a trap variety, or potential ambush variety.

    Dextrous Strike
    ++ Prerequisites: 3+ Agility
    ++ Required For: Improved Dextrous Strike
    -- With this ability, the character can make damage rolls with daggers and other small weapon types with his/her agility stat rather than strength.

    Feat: Translocation (2 point cost)
    ++ Prequisites: 2 available points, Will 2+, Int 2+, Magic User class type.
    ++ Required For: Group Translocation
    -- Description: This feat allows the caster to translocate a short distance. The target location must be visible or very well known, and the distance cannot exceed 20 meters away from current location. Ability can be used only once per caster level per day, and also drains half (from full) of caster's mana pool.

    Feat: Peaceful Aura (2 unspent points)
    ++ Prerequisites: Child, Int 2+, Will 2+
    ++ Required For: Calming Gaze
    -- Description: In a potentially hostile situation, the presence of this child has a calming effect on even the most hardened of creatures. It will not effect an enraged creature or person, nor will it prevent an enemy from being provoked into attack. But for example; if the party were to stumble across a bear in the woods, where it might have attacked upon such an intrusion, it is much more likely that it now would not. In battle, the only effect of this aura is that it makes it less likely that the enemy will attack the source of the aura.



    And there we have it folks! These feats should give you an idea of how to layout any feats you wish to create yourself, and the kind of things that would require 2 points.


    Feel free to mention any 'Huh?!' things in here, cos it may be it is a mistake on my part, or may just need further explanation!

    Have at it, make characters now!
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  3. #3

    Default Re: DM'd Adventure: Characters

    ** Reserved for answering questions related to Character **

    Other detail threads will be up over the course of the day! (Honestly though, this is the main meaty thread anyways. Rest shouldn't be so torturous to go through..)

    -----

    First addition already! Forgot to detail this in the prior post.

    Agility, (Wisdom / Intellection) conversion to Action Points / Spell Points.

    It is not linear gains, so here is the explanation of it!

    --
    Agility points 1-3 are worth 2 AP per turn.
    Agility points 4-7 are worth 1 AP per turn.
    Agility points 8-10 are worth 0.5 AP per turn, the total AP you have will be rounded down for purposes of use in an actual turn.
    --

    Spell Points are determined with precisely the same progression, but taken from Wisdom or Intellect (whichever is higher of the two) instead.

    Some examples, if you had 5 agility, you would have 8 AP / turn. ( (3x2) + (2x1) ) If you had 9 Agility, you would have 11 AP / turn. ((3x2) + (4x1) + (2x0.5) = 6 + 4 + 1 = 11 AP) Replace Agility with Intellect/Wisdom for Spellpower!

    Hopefully that helps in the character creation decision making process!
    Last edited by Naithin; 03-25-2009 at 07:12 PM.
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  4. #4
    Join Date
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    Default Re: DM'd Adventure: Characters

    *has an idea*

    ...

    or two... ;-)

  5. #5

    Default Re: DM'd Adventure: Characters

    The 'How to Play' post is now up, and includes details on the basics of play, as well as the Spell system.

    If you have questions about that, post 'em there.

    Note though, I still want character submissions here. And I want them soon! Would like to have 3-4 people ready to go within a week or so.
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  6. #6

    Default Re: DM'd Adventure: Characters

    Seriously! A week! Hop to it! I would like to have character submissions in, no later than say Sun 5th April. That's a lil more than a week, and gives another weekend period to get them in. At that point depending on submissions (or lack thereof!) will either begin with whom we have or simply call it on account of low participation.

    If the issue is still being a lil unsure of how to construct a character, I'll try help out now by posting up basically how I'd construct RP Naithin (A ranger/mage hybrid type person, but with a much heavier focus on the ranger side) within this system.

    Character Sheet!
    ---------------------------------------------------------
    Name: Naithin
    Age: 29
    Deity: Tamara

    Stats:
    Strength: ** (3 points, leaving 12)
    Agility: *** (6 points, leaving 6)
    Willpower: ** (3 points, leaving 3)
    Intelligence: ** (3 points, leaving 0)

    Feats:
    None. As at this point I used all my stat points. If I reduced one of my 2 stats to a 1, I could've taken Eagle Eyed Archer, or perhaps have constructed a feat to match the wild magic Nait has, but has little real conscious control of.

    Preferred Weapon: Bow
    Preferred Armor: Light Leather
    Preferred Spell: None, as I can only select two.

    Background:
    Stuff. Too much to actually write up here for the purposes of just an example. :P
    --------------------------------------------------------

    Is it worth noting too, the Preferred Weapon/Armor/Spell can be more descriptive than that. If there is a *particular* bow you use which you've had custom made for example, you may describe it's look and name if applicable.

    You will still get a bonus with all weapons/armors of the same basic type as your custom item, but you'll be assumed to already have the named one from the outset (or if no custom one mentioned, a well crafted yet totally generic item of that class.)

    Hope this helped somewhat!
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  7. #7

    Default Re: DM'd Adventure: Characters

    Only a few days left to go guys. Sun 5th April is still the cut off.

    Where are all the people who expressed an interest in playing? If nada by then, will just have to call it.
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  8. #8

    Default Re: DM'd Adventure: Characters

    1 day left for submissions.
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

  9. #9
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    Default Re: DM'd Adventure: Characters

    bah, I didn't find the time to make my character.
    I know, bad excuse.But I was too busy playing DF and other stuff. Now that I acctually have time its too late

  10. #10

    Default Re: DM'd Adventure: Characters

    Yep.

    Might try this again some time later, I suppose at least now I have most of the info here already.

    Although the whole point of doin the interest thread first was to determine a minimum level of interest, which was exceeded. I knew not all would turn into characters, but I expected at least some out of it. :P
    Take care,
    - Naithin,.

    ---

    ---
    "Oromeans are like onions. Hard and with a bad taste-I mean... Layered..." -Calania

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